Monday, October 26, 2015

New Box Top


Pentoggle - The Basics


Scoring Example


Game Rules

Pentoggle History

Our Goal: Make a better abstract tile matching game!

Development began over 2 years ago with this goal in mind. The design team reseach showed that all tile matching games available on the market shared a few common themes. 
1.) Nearly all allowed scoring only in a single direction (e.g. across or horizontally)
2.) All had square or rectangular tiles

With this in mind, new scoring methods and tile shapes were explored in an attempt to break away of single direction scoring. Ultimately, hexagonal tiles were selected and stacking incorporated as a means of enhancing game play and scoring opportunities. From these basic premises Pentoggle was born.


Pentoggle consists of 75 colored tiles (red, orange, yellow, green, and blue) with the numbers 1 - 5There are 3 tiles of every color / number combination as well as 5 Wild tiles. When played, Wild tiles represent any color / number combination as selected by the player placing the tile. The goal of the game is to score the most points by strategically placing your tiles next to other tiles. Pentoggle masterfully balances luck (tiles are drawn from a bag) and strategy (where should I place my tiles to score the most points) and is enjoyed by kids and adults alike.


Early Prototype



Final Design




Sample Game Start

Play 1: red 3, 2, 1 = 6 points














Play 2: red 5, 4 with red 3, 2, 1 = 15 points
10 additional points for completing the series
Total points = 25
Add locking blocks on first (head) and last (tail) tiles












Play 3: blue 4, yellow 4 with red 4 = 12 points












Play 4: orange 4, green 4 with yellow 4, blue 4, and red 4 = 20 points
10 additional points for completing the series
Total points = 30
Add locking block on top tile













Play 5: blue 5, yellow 5 with red 5 = 15 points (vertical)
yellow 5 with yellow 4 = 9 points (horizontal)
blue 5 with blue 4 = 9 points (horizontal)
Total = 33 points













Play 6: orange 2, yellow 2, green 2, Wild (as blue 2) with red 2 = 8 points
Note: Wilds have zero point value
10 additional points for completing the series
Total = 18 points
Add locking blocks on last tile